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AT A GLANCE...
New Fantasyland
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Mermaid
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Authority PeopleMover
Entertainment
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TOURS
MK ARCHIVES
OTHER WALT DISNEY WORLD THEME PARKS
OTHER DISNEY THEME PARKS
Sorcerers of the
Magic Kingdom
Magic Kingdom
Description | Reader Comments | Photos | Game Card Listing
Casting a Spell: Guests are Part of the Story in Sorcerers of the Magic Kingdom
LAKE BUENA VISTA, Fla., Jan. 30, 2012 - Inspiration meets innovation when Sorcerers of the Magic Kingdom opens to Walt Disney World Guests in late February of this year. This immersive, role-playing game features unprecedented interaction with Disney characters who come to life in previously hidden areas throughout Magic Kingdom park. Families, friends and individuals can take on the animated Disney Villains by casting spell cards featuring Rafiki, Rapunzel, Woozles and more than 60 other characters. Individually created by Disney artists and trading card game experts, these beautiful, collectible cards will come in packages of five free to Guests ready to take on the villains.
"Sorcerers of the Magic Kingdom gives our Guests a new way to become the hero of the Disney story, taking Disney innovation to a new level," said Jonathan Ackley, Producer & Creative Director, Walt Disney Imagineering. "It's a great game of discovery and excitement that plays off our wonderful theme park and incredible family of Disney animated characters."
Imagineers
spent more than four years creating and perfecting
this unique experience, which can be played in 15 to
20 minute segments throughout the Guests' visit to
the Magic Kingdom, or continuously for up to three
to four hours. More than 95 minutes of original animation
was created for Sorcerers of the Magic Kingdom – equal
to a full-length animated film. While trading card
games are popular with about 60 million people in the
US, this is the first time players can experience the
challenge in such a complex environment. Guests of
all ages will love the storytelling, the engagement
with Disney characters and the discovery of hidden
details of the Magic Kingdom.
1/31/12 -- Deb Wills writes: Sorcerers of the Magic Kingdom continues to have periodic soft openings. Sunday afternoon I was fortunate to finally find the Fire House door open with a sign that Sorcerers were wanted! A Cast Member checks you in by swiping your admission ticket (you can only play once a day) and hands you a map, 5 Sorcerer Cards, and a special key card that activates the portals. There are a total of 70 Sorcerer cards which are divided into nine different spell classes, such as Princess cards, Hero cards or Warrior cards. Your job, as Merlin’s apprentice sorcerer, is to save the Magic Kingdom from the Disney villains. In the practice area you swipe the key card to learn the location of your first portal. Since I only played at 3 portals I don't feel I had enough experience to give you a review, just a few observations. First, remember that the game is still in testing. I found at least one portal that was not working properly and I encountered lines of folks waiting at all 3 of my portals. The map shows locations in Fantasyland, Adventureland, Main Street and Liberty Square-Frontierland but I was only in Adventureland. The cards are colorful and I can see how you'd want to collect a whole set. Once the game is fully online there will be various levels of play and additional features. And, if you get duplicate spell cards, well there is always trading!
1/8/12 -- AllEars.Net Reader osopa writes: The new interactive game "Sorcerers of the Magic Kingdom" was being tested January 8, 2012. You start at the fire station; however, from the maps it looks like a second location will open in Liberty Square. You are given a key and five power spell cards. Your first intro is at the fire station and then you are given your next location. You go to various points all in the same land, not running all over the park. Most of the screens were behind windows with curtains. There is a symbol on the ground to help. I think we went to five places before our mission was over, however, we could continue in another land if wanted. Each power card has an energy attack, energy boost, and energy shield point value. There are 70 different cards to collect.
Initial Press Release
Sorcerers To Begin Invading Magic Kingdom
LAKE BUENA VISTA, Fla., (Nov. 8, 2011) – Disney's legacy of innovation and creativity continues today as Cast Members have begun to test a new interactive experience called Sorcerers of the Magic Kingdom. Featuring unprecedented interaction with animated characters, Sorcerers of the Magic Kingdom transforms Adventureland into an immersive game enabling fans to cast spells. In this role-playing, trading card game, players try to defeat the Disney Villains who are working to take over the Magic Kingdom. Armed with magic spells in the form of special cards, players must search for the magic symbols that lead them to the animated villains' hiding places. By casting different magical spell cards, these Sorcerers can do battle with Yzma, Kronk and other ne'er do wells hiding throughout the land. From fireballs to frantic frogs and cyclones, there are spells to bring down each and every villain, with a simple flick of the wrist. While still in its testing phase, Sorcerers of the Magic Kingdom is expected to be available to Guests early next year. Playing the game will be included as part of park admission.














