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OTHER WALT DISNEY WORLD
OTHER DISNEY THEME
Toy Story Midway Mania
Disney's Hollywood Studios
Read about the Disney California Adventure version of the attraction HERE.
Toy Story Midway Mania is an immersive, interactive experience which takes guests whirling through the attraction, stopping to play classic midway games hosted by their favorite Toy Story characters. Players use spring-action shooters to take aim at 3-D animated targets and score points. Point totals are displayed on the player's screen, and a virtual stuffed animal "prize" is awarded at the end of the ride. Toy Story Midway Mania is located in Pixar Place (formerly Mickey Avenue) in Disney's Hollywood Studios.
Queue: Entering the Toy Story Midway Mania building is like walking into a retro child's toy box. The queue is adorned with super-sized board games and playthings: Crayola crayons, Candyland, Chutes and Ladders, Tinkertoys, Viewmaster reels, A Barrelful of Monkeys, Checkers, Little Golden Books and much more. A large audio-animatronic Mr. Potato Head stands at the end of the main queue room. This very sophisticated audio-animatronic is able to interact with guests, follow them with his eyes, tell corny jokes, sing, and pick out people in the crowd for special attention. He can even reach up and remove one of his ears!
NOTE: You'll need to pick up a pair of 3-D glasses from a bin just after the Fastpass checkpoint, before you reach the loading area.
See more photos of the queue HERE!
The Attraction: After winding your way through the queue, you'll board vehicles that hold four people, in pairs seated back-to-back. There are individual lap bars and each player has his/her own spring-action shooter and scoring screen. The shooters move and up and down and rotate left and right. To shoot, pull the string back and release it. The string must go all the way back before another shot can be fired.
The vehicle spins around as it careens down the track between games, and for this reason there is a precautionary message that those prone to motion sickness should not ride.
The first game is the Pie Throw. This a practice game where guests use their shooters to throw pies at the targets that Buzz and Jessie are holding. No points are awarded in this game.
Next is the Hamm and Eggs game, hosted by Hamm and Buttercup (a toy unicorn from Toy Story 3 with heart-shaped nostrils). Players use the shooters to toss eggs at barnyard targets such as cows and ducks and knock them down.
Rex and Trixie's Dino Darts invites riders to shoot their virtual darts at all-new balloon targets in a primeval world filled with volcanoes and lava balloons. (The new game replaces the original Bo Peep's Baaa-loon Pop.)
Green Army Men Shoot Camp is a ball-throwing game, and the object is to break as many of the moving, bouncing plates as possible. As Sarge yells, "I am not your mother -- break those plates!"
Buzz Lightyear's Flying Tossers is hosted by Buzz and the Little Green Men. Players attempt to toss rings over aliens and rocket ships.
The final game is Woody's Rootin' Shootin' Gallery, where Woody and Jessie encourage players to throw suction cup darts at targets. Then there's an extra Woody's Bonus Roundup game. First players shoot at targets mounted on rolling mine cars, and then a stationary target pops up in front and players must fire their shooters as rapidly as possible.
Each game is 30 seconds long. The characters count down the last five seconds. There are additional "4-D" effects to some of the games, like a puff of air as an object whirls past, or a spray of water after popping a water balloon.
At the end of the games the final point totals are tallied and displayed, and players can see the virtual prize that they have won, as well as compare themselves to the high scores.
Toy Story Midway Mania is an EXTREMELY popular attraction and wait times are frequently in excess of one hour. Use Disney's FASTPASS, a return voucher offering little or no waiting time at select attractions. Note that this attraction is so popular that FastPasses are frequently gone by noon -- if you want to ride, arrive early!
Because each car holds four passengers, Cast Members frequently will call for single riders or a party of two to fill a car. Be sure to keep your ears open!
The ride is about 5 and a half minutes long. Sometimes there are delays at the end of games or between games, so it can take longer than that.
In each of the games there is at least one "Easter Egg" -- targets that can trigger the appearance of bonus high-value targets or other changes. For example, in the Ring Toss game, if players can toss rings over all of the aliens in the rocket ship, then a big robot will appear and open its mouth, which has a large target in it. Depending on how much time is left in the game, it will open multiple times, with higher point values each time.
Watch for loose change in the prize scene -- Hamm is carrying more than $6 in coins when his cork pops.
photography and video are not allowed on Toy Story
Everyone can play! There is no height or age restriction for guests to experience Toy Story Mania!
Players have 30 seconds in each game play area to score points.
For the nearest restrooms exit Toy Story Mania and go left, walking toward One Man's Dream. The restrooms will be on your left, just past the FastPass machines.
The queue is wheelchair/ECV accessible, but guests in ECVs must transfer to a wheelchair to experience the attraction, which has wheelchair-accessible vehicles. These vehicles have their own loading zone. Push-button shooters are available for those who have difficulty pulling the string. Closed captioning is also available.
To exit the attraction, guests (other than those in the accessible line) must climb a set of stairs to cross the attraction's track, then go down stairs on the other side. If this might be an issue for you or someone in your party, inform the Cast Member at the loading zone.
The attraction has customized cars for special needs riders. Reader Beth Floro notes: The back of the vehicle folds into a ramp -- 2/3 of the seat rolls out so that a wheelchair or power chair can go in (no scooters - too heavy). The padded lap bar is replaced with a different one, and a seat belt is added. The gun has both the regular pull-string AND a button on top (for those who can't pull a string). The button fires MUCH faster than the pull string. There is a button on all cars to turn on Closed Captioning -- your score screen will show the ride audio (but you won't see it because you're shooting stuff!). The downside? It takes a long time to convert the special car. In my opinion, they should stop using these (there are two) for regular seating and keep them "open" for wheelchairs -- I believe there will be enough wheel traffic to keep them in use. Here are a few photos of the wheelchair loading area:
For more photos of the special cars, click HERE.
Toy Story Midway Mania is very popular with children and adults. There are a number of high value targets that are at kid's-eye level, and easier for them to see.
Young children should be accompanied by an adult.
Immediately across from the entrance to Toy Story Mania is a character greeting area that features Buzz, Woody and other Toy Story characters throughout the day. Check your Guide Map for times and locations.
You will also find lots of Disney Characters at a variety of Meet and Greet locations throughout the Studios. Check your Guide Map for times and locations.
Immediately across from the entrance to Toy Story Mania is a snack cart, Hey Howdy Hey Take Away.
Immediately across from the entrance to Toy Story Mania is a shopping area that features many Toy Story toys, t-shirts and other Toy Story-themed merchandise.
Toy Story Mania opened at Walt Disney World at Disney's Hollywood Studios May 31, 2008. Its counterpart debuted at Disneyland's Disney California Adventure on June 17, 2008.
Each ride vehicle weighs as much as 8,580 Woody dolls.
It would take 5,026 toy soldiers lined up end-to-end to make up the total track length.
Toy Story Mania! is the first time that Walt Disney Imagineering created an attraction for two Disney Parks simultaneously.
It has been estimated that, each day, guests may break over one million virtual plates using the spring-action shooters.
Riders in the Sky, the award-winning group that wrote the songs that Mr. Potato Head performs as part of the attraction, is the same group that wrote "Woody's Roundup" for the "Toy Story" feature films.
This is the first attraction that Walt Disney Imagineering designed where the Imagineers had to wear 3-D glasses to art direct all the black-light paint elements.
The murals located in the load area at Disney's Hollywood Studios are the biggest murals painted since Epcot was built.
In order to create a show that responds not only to every pull of a guest's spring-action shooter, but also every move their midway tram makes, there are more than 150 computers communicating over multiple networks throughout the attraction.
At Toy Story Mania! every guest gets to experience life at the size of a toy. So in Andy's room, a 5 foot 6 inch person will feel about 14" tall.
More time was spent programming Mr. Potato Head than for any other Audio-Animatronics figure ever created by Walt Disney Imagineering.
Mr. Potato Head, voiced by comedian/actor Don Rickles (pictured above) as in the movies, will be able to say more lines of dialogue than any Audio-Animatronics figure ever created by Walt Disney Imagineering.
The Mr. Potato Head Audio-Animatronics figure is the first time that an Audio-Animatronics figure can remove a body part and re-attach it (in the case of his ear).
The Mr. Potato Head Audio-Animatronics figure has new, highly expressive and animated eyes that can look directly at a particular guest in the queue when speaking to him/her.
Mr. Potato Head marks the first Audio-Animatronics figure whose mouth appears to form words and vowel sounds.
Toy Story Mania! is the first time that Woody and Buzz Lightyear (along with some of their friends) from the Disney-Pixar "Toy Story" films appear together in a ride-through attraction.
In May 2010, several changes were made to the games, to include characters from Toy Story 3. Rex was replaced in the Hamm and Eggs game by Buttercup, a unicorn, While Bo-Peep's Baaa-loon Pop, was replaced by Rex and Trixie's Dino Darts.
OFFICIAL PRESS RELEASE
New Interactive Attraction Comes to Disney Parks in Florida and California in Time for Summer 2008
Walt Disney World guests are now donning 3-D glasses, entering a wild and wooly 4-D world of Woody, Buzz and other favorite "Toy Story" characters, and aiming to have high-scoring fun in Toy Story Mania! at Disneys Hollywood Studios. As part of Disneys "Year of a Million Dreams," the attraction will also debut on the West Coast, with a scheduled opening in Disney's California Adventure at Disneyland Resort June 17.
Inspired by the Disney-Pixar films "Toy Story" and "Toy Story II," Toy Story Mania! raises the bar for interactive ride-game attractions. It's a high-energy, immersive adventure that puts guests right in the action as their game play triggers fun surprises that provide a fourth dimension of fun. Toy Story Mania! engages guests in a whole new way with the delightful characters of the films.
Upon entering the attraction, guests will be welcomed by Mr. Potato Head, more than five feet tall and looking like he stepped right down from the movie screen. The state-of-the-art Audio-Animatronics Mr. Potato Head makes a perfect carnival barker, capable of engaging guests in two-way conversation and encouraging them to "step right up" for the immersive Toy Story Mania! experience.
Everyone gets a front row seat when guests put on their 3-D glasses, "shrink" to the size of a toy and board Toy Story Mania! carnival tram ride vehicles which add a huge amount of fun to the interactive experience. The exciting and colorful route takes guests through "Andy's Bedroom" filled with oversized murals and toys. The vehicles angle to face Toy Story Mania! game booths -- high-tech yet rooted in classic midway games of skill -- and guests aim for 3-D animated targets using their own on-board spring-action shooters. Players pair up and sit side-by-side for a friendly competition that delivers an ever-changing variety of targets and surprises.
As they play, guests can actually see the "virtual" objects they've launched leave their spring-action shooters and hit (or miss) the targets. And thanks to 4-D special effects technology, they may sense objects whirring past them as they pop out of the 3-D scenes.
The Toy Story Mania! games -- five of them, plus an introductory practice round -- are designed to be enjoyed by audiences of all ages and skills, from beginners to experienced gamers. Play is energized by the spirit of the "Toy Story" characters cast in games that best suit their very animated personalities.
First comes the "Pie Throw Practice" round in which guests can try splattering targets with virtual pies.
Next, Hamm hosts a "Hamm & Eggs" booth in which players launch plastic virtual eggs at various barnyard targets.
"Bo Peep's Baaa-loon Pop" presents a landscape full of balloon sheep, trees and other objects at which guests can launch virtual darts. But players had better be careful! A popped virtual water balloon might add an additional 4-D wet dimension to the game.
From there it's on to "Green Army Men Shoot Camp" where the challenge is to break plates with virtual baseballs.
Next up is "Buzz Lightyear's Flying Tossers," a ring-toss game hosted by everyone's favorite space ranger, with Little Green Aliens as the targets.
For the grand finale game, Toy Story Mania! players ride through Wild West scenes launching virtual suction-cup darts at targets in "Woody's Rootin' Tootin' Shootin' Gallery." A final "Woody's Bonus Roundup" encourages guests to fire their spring-action shooters as rapidly as possible at one last super-target for extra points. When scores are tallied, players' skill levels are identified and they can see how they've done compared to the high scores.
The game play of Toy Story Mania! is accompanied by creative musical variations of Randy Newman's "You've Got A Friend in Me," arranged by veteran music editor Bruno Coon, a frequent Newman collaborator, to compliment the games -- for example, a military brass band version for "Green Army Men Shoot Camp."
No matter how many times guests return to ride and play, they can be sure every ride-through will seem different.