Mission: SPACE
Epcot


First Hand Reports!


Reports Contain Spoilers About the Ride
If you want to be surprised, do not read!

**********

Two days ago I rode Mission Space with my six year old son and I haven't been the same since. I have never had motion sickness and am not afraid of dark, enclosed spaces and am in otherwise good health, therefore the warnings to this effect did not deter me. During Mission Space I had a feeling of extreme nausea. After the ride, I immediately needed to lie down. I was dizzy and disoriented and not sure how I was going to collect myself in order to bring my son back to our hotel! I was wrecked for the rest of the day and had to leave the park immediately following the experience. Two days later I still feel like I am having the spins.

My six year old son, however told me that it was, and I quote, "the most thrilling experience of my life!". My husband went on Mission Space the following day to see what all my grumbling was about and he wasn't affected either. After reading the comments here I see that some people feel that the warnings are superfluous. I am here to tell you that it CAN affect some people very intensely; people who might otherwise feel that they wouldn't be affected aversely. Ella

*****

After a lovely trip to Disney World I feel the need to comment on the Mission Space attraction. First of all, I went to Disney with my sister (18) and my mother. I'm 21. It was the 10th trip for my sister and I and my mom's 11th. Anyway- the three of us were totally excited to ride Mission Space. After the initial dissapointment of the change in Disney TV programming to the "Top 7 Countdown" we started really looking forward to the #1 attraction, Mission Space, so much so that after our Animal Kingdom day we walked over to Epcot from the Boardwalk an hour before closing just to ride it a day early. The wait was about half an hour, being mid January and less than an hour before Illuminations. The pre-show area was fantastic. Make sure to take note of the fact that the control station seems to double as a break room for MS CMs and there are always a couple hanging out in there.

After listening to a constant soundtrack of warnings, the 3 of us were definitely scared, particurally by the idea that we would be assigned tasks that we had to perform in order for the mission to be successful. Luckily, all you have to do is press two buttons when prompted. After our 4th passenger, a single rider who had done the ride once before calmed us down, we loaded into the ride vehicle and braced ourselves.

With all of that said, this is how I feel about the ride itself. There is way too much hype. Anyone who has been to any fair in the country has witnessed or been on the gravitron ride (a giant spinning spaceship that spins around sticking you to the wall, there's also an outdoor, tilting version). This ride is nothing more than that with a story and a little extra motion.

The sensations experienced during this ride were nothing new for me. I am prone to motion sickness and and did not feel at all sick. I didn't notice anyone becoming sick or complaining of sickness the first, second, and third times that I rode it. I am also slightly claustrophobic and wasn't at all bothered. I was only a little dizzy coming off the ride. This ride was not at all scary. My family and I felt that this ride was much too short, and didn't understand why our mission ended on Mars without returning to Earth. We enjoyed it, but definitely not as much as Test Track (which we rode 6 times this trip). For those like us that thought it was a little bit of a let down, our tip is to really make the most of the intactive part of the ride. There are a ton of buttons and switches on the control panel that you can mess with during the journey, and though we were initially a little bit worried that a CM was going to stop the ride and ask us all to leave, they are there to be played with. Looking away from the screen long enough to do this didn't bother any of us. This ride is a lot of fun if you start yelling this out to each other and playing with the control panel. You can really get into it and leave the ride laughing instead of sick. (Holly)

*****

My daughter is a space nut, so Mission: SPACE was tops on her list. Personally, I rode it once and that was enough for me. It really made you feel like you were flying which is an incredible sensation. I would say everyone should try it once just to get a feeling of what astronauts feel. My 6 year old son even was in awe during the ride and had no adverse effects from it. I have to say though if you have any motion sickness problems don't go on this ride--the individual pods spin on what looks like a large centrifuge. It was nice to know that up to the time you get into the pod you can opt out if you need to. (Marge C)

*****

I rode with my DH, my twin 9yr old daughters, my 11 yr old daughter, my mother and her husband (about 60 years old). I was very nervous about feeling sick as I'm very sensitive to spinning/motion but I HAD to ride this ride!!! Emma, 9, was very scared from the commercial but we were able to calm her down. I couldn't believe how MANY times they warned you to bail out if you had any issues with car sickness, enclosed spaces, etc. By the time I was seated in the ride, I was wondering how utterly scary/awful it must be from all the warnings! But, alas, it wasn't awful at all. My daughters were thoroughly delighted to have their own title and to have a job on the mission. It wasn't as enclosed as I thought either, as I am also a bit claustrophobic! There is plenty of room around you and in front of you in my opinion. I did make sure to keep my eyes on the screen the whole time. I did scream! The whip around the moon made me queasy and I honestly think I'm still whipping from that one, no kidding. I can actually relive that moment right now! I agree with the reader who questioned why we didn't return to earth before our mission was over.....hmmmm. I will not ride this ride again any time soon though. I did experience the sweats during the slingshot and I did have to keep breathing and blowing on my own face the whole time to keep from getting sick. I also do feel that my sensitivity to motion gave me more extreme reactions than the average bear, but I was warned, over and over again! Nobody who's a true Disney fan can go to the park without trying it out. Just when I think I've seen it all, they come up with new things. I guess that's what keeps us all going back. (Suzanne)

*****

Our family of 3 visited the 'soft opening' of MIssion Space in August. Personally - I hated it! My wife and nine year old daughter thought it was "O.K.!" I ignored the 'spinning' and other 'motion sickness' type warnings that were announced throughout the waiting line and I was not prepared for the actual 'ride'. I don't suffer from claustrophobia, but I was kind of panicky, to say the least, when the control panel 'locked me in!' After leaving the attraction, I was nauseas for one and a half days and personally spoke with others of my age group (58 years old) who felt the same. A number of different ages were sitting down, after leaving the ride, hardly able to believe what they had just experienced. I would not go on this ride again, but my wife and daughter said they "Will try it just one more time!". I think it's a bit severe for a Disney ride! (John D. Ramsden)

*****

Mission Space was Number One on the must see list on the Disney TV, but I would warn many to enjoy the looks of the building, the gift shop and games, as well as the playground! The Ride itself needs a different warning attached. You see the warnings which mirror many that you see on rides like test track, space and splash mountain. We have been subjected to such warnings and have laughed at some because of how tame the ride is. This is not the case with Mission Space! My kids did great and loved it. I did fine and felt no need to repeat. My wife did great then when she went into the hall she got dizzy, made it to the trash, lost her breakfast and just in time as an elderly gentleman pushed her aside to lose his breakfast. After this she passed out and we had her taken to the First Aid building via Wheelchair. My wife can handle any carnival ride and any amusement park ride but not Mission Space. (Sam Knight)

*****

I was very concerned about my ability to ride Mission Space as I cannot ride rollercoasters, simulators or anything else that produces rapid movement due to an inner ear problem that causes severe vertigo. (Airplane banking and turning gives me a problem) I rode Mission Space four times in one day and loved it. You MUST do as you are told which is hold your head back aganist the seat, look straight into the TV screen and DO NOT LOOK to the side. I felt no spinning sensation at all. I think it is an awesome ride (5) and my biggest dissappoint! ment is that I will have to stand in line to ride it from now on just like everyone else. (WRHarvey)

*****

I wanted to let you know we just returned from WDW and tried the new Mission Space ride. I had read multiple reviews of the ride on this website and Passporters so had decided I would not try the ride. BUT my husband rode and said I would like it. Now he gets nauseous very easily so I knew if he could ride it with no problem I would be fine because I love Body Wars and Star Tours. I was very nervous all the same but really did like it. I did not get the sensation of spinning that some have reported and neither of us got queasy. It is definitely a really neat ride and one should give it a try. Don't ride after eating obviously and follow their advise of looking straight ahead so as not to get disoriented. We will defintiely be riding it next visit and won't be as nervous since it really is fun!!! (Terri Follett)

*****

My husband and I were in WDW during the week of July 4th. My husband had heard on the local Orlando radio station that Mission Space would be open in the afternoon and evenings for test riding on Mondays through Thursdays. The radio station announced that what you look for to see if the ride is open is the blue earth outside the ride will be spinning.

My head and stomach were spinning after this ride! I know I have motion sickness and they warn you several times before you get on Mission Space to avoid this ride if you have trouble with spinning. Did I listen to the warning? NO. I really wanted to experience Mission Space and I boy did I! It is a very intense ride I really loved it but for the sick feeling. I was interviewed for several minutes about how I felt after riding Mission Space by a CM with a clipboard taking copious notes. We spoke with several other CM's about Mission Space and they informed us that if you didn't get queasy during or directly after the ride, that it still may affect you 15 minutes afterwards. My husband got to feeling queasy within that 15 minute time frame and he has no trouble with motion sickness. We feel that this ride is better left to the teenagers and those with an iron-clad constitution. Debbie Wills (not Deb Wills :)

*****

Being a larger person at Disney can be difficult at times, especially on the older attractions. However, it appears that the Imagineers have recognized this and the newer rides are designed to accommodate us. Mission Space is no exception. I have the chance to ride MS yesterday and I wanted to let anyone who had fears about being stuck or not fitting - not to worry. I am a 6'2" 350lb person and I had no trouble at all fitting. In fact it was rather comfortable. TS

*****

While visiting Epcot at the end of June, my teenage daughters and I lucked into two unannounced preview afternoons at Mission Space. All in all, we got to ride the attraction five times, waiting between 15 and 65 minutes each time (with only two of the four simulator arrays operating).

Let’s start with the building. For those few of you who haven’t seen a photo, the Mission Space building is composed of graceful, swooping curves that enclose a “courtyard” filled with large planets. Here are two warnings for people planning to enter this pavilion: First, there is a three-stage “cattle pen” concealed behind those swooping curves which rivals the one at the Jungle Cruise in the Magic Kingdom (the good news is: we think the ride is worth it!). Second, the bins to hold personal belongings in the simulator will not accommodate anything over 6” wide and cast members were not allowing any loose items in the simulator cockpit (although people with shoulder-strapped purses or camera bags simply wore them during the ride).

The short hall that you first enter is lit from below with reddish light, and, through a glass wall to your right, you can see something massive moving slowly. After passing through this area, you enter a large room (read internal “cattle pen”) lit in cool colors. One entire wall is dominated by a full-size, rotating gravity wheel (the moving object you glimpsed on entry). For those who are interested in trivia, the symbol located at the center of the gravity wheel is the icon originally used to denote the Horizons pavilion, which was demolished for the Mission Space attraction.

During the time you wait in line, you will be reminded many times that you should not ride if you are bothered by spinning, enclosed spaces, or loud noises. Take these warnings seriously. Here’s a word of caution: if watching the gravity wheel rotate makes you really uncomfortable, you may want to reconsider riding this attraction. Personally, although I did feel some disorientation at times during the ride, I loved the whole experience, and so did my 18- and 19-year-old daughters.

Next, you are ushered into a room offering you a view of mission control. The consoles facing you look very impressive and show film clips of other “trainees” experiencing the attraction. From Mission Control, you are ushered into a briefing room. In typical Disney fashion, there are rows of numbered circles on the floor, and your party is assigned to one or more of the rows (four circles per row).

In the briefing room, actor Gary Sinese appears on the monitors to brief you on the simulated training mission you will undertake. Yes, THE WARNINGS are repeated again, with an offer to provide Mission Control training in the Advanced Training Center to anyone who has doubts about riding the training simulator. Moving your head forward or turning it to the side during the ride can cause severe disorientation – take this warning seriously, there are excellent physiological reasons for it!

Semi-SPOILER ALERT: If you only have three people in your crew, or if someone can’t perform the required functions, a computer override automatically takes care of it – unfortunately, this means that you can’t really control the outcome of your flight, but it’s still fun to suspend disbelief and imagine that all this is real.

You file into the simulator, sit down in your acceleration couch, place personal belongings in the bin under the control panels (note the 6” size warning in the second paragraph), and pull a standard shoulder restraint down over your head. Once the entire crew is in place, the entire front wall of control panels tilts toward you until everything is in easy reach. If you have difficulty with claustrophobia, this could be a problem.

Once you are cleared for launch, your (simulated) spaceship is raised to a vertical position next to the gantry, and “down” shifts from “toward your feet” to “toward your back” (I believe that this is when the centrifuge that holds your cockpit first begins spinning). After a brief countdown, your engines ignite, clouds of smoke billow up on your viewscreen, and the cockpit shakes to the roar of the engines. At liftoff, you are DEFINITELY pressed back into your acceleration couches. These are not the shaking, moving seats of the old Flight to the Moon/Mars attraction in the Magic Kingdom, but a real g-force experience. It will become more difficult to lift your arms to reach the control panel. You will even feel the skin on your face slide back a little.

At the conclusion of the ride, the control panels then tilt back away from you, you are instructed to lift the shoulder restraints, the doors open, and you are directed toward the Advanced Training Center.

One last word of warning: I’m not trying to scare anyone off, but if you normally have problems with motion sickness, then don’t ride, or at least take something like Dramamine. Heed the warnings to keep your head back and look straight ahead (unless you want to prove to yourself just how much vertigo you can take; or unless you want to prove to others what you had for lunch!). I did feel some minimal disorientation at times during the ride, but it was even less than when riding Body Wars. My daughters had no problems at all.

OVERALL REVIEW AND COMMENTS: We think this is a great attraction. I used to manage research and development of flight simulators and was very skeptical that any “large rider flow” theme park attraction could make a spaceflight simulation “feel right.” I was wrong! This may not be perfect, but it’ll do until I can get a ticket for a real spaceflight. I am looking forward to riding it another five times. John Garrity

*****

My husband and I rode it on June 24. It was open when we got there about 5pm (we could see people going in from the monorail). We only had to wait about 10 minutes and we loved it! I don't do rollercoasters but this was okay. The only draw back, and I suspect they will make a change to this, was that you do start to feel naseous and I wasn't the only one. The two teenage boys next to us felt the same way. But, the ride ends before it gets to bad. My husband also said this was not the ride for anyone with ANY kind of back issues. Bethanye

*****

My family and I went to EPCOT on Thursday and we got to experience MISSION SPACE. We were in line for test track when one of the imagineers came over to a group of about 100 of us and asked if we would like to ride MS. Of course the answer was YES!!!!! I would say this ride is the ride of the future for DISNEY. NO matter what everyone must experience this ride.

They are still working out the kinks as 4 out of 5 people are getting sick within 20 minutes of riding the ride but it is incredible. Anyone planning a trip to Disney needs to hang out around test track because they are opening the ride for 1-2 hrs each afternoon after 3pm. I went back today and got to ride a second time. If you have the time to spare it is worth hanging around. Disney threaten to take cameras from anyone photographing Mission: Space but..... we'll see. Dewey

*****

We just returned from our trip to Disney World (June 8th-14th) and we were lucky enough to “test ride” this new attraction at Epcot. We were very excited, but also nervous about the unknown ride and kind of felt like guinea pigs.

Upon entering the building, you see all the space stuff and a large octagonal “spaceship” thingy constantly circling on the wall…. Which makes you wonder, “What the heck have I gotten myself into?” When it’s your turn, you enter the room where 10 groups of four people stand on their designated numbers to watch an introductory video hosted by Gary Sinese (how fitting to have the actor from Apollo 13!) explaining that you will be in a flight simulator.

People who are claustrophobic and get motion sickness should NOT ride this attraction! (Also – it helps to put all the loud screamers in the same car – preferably NOT the one that you are in! – as there is no where for the scream to go, but bounce off the interior and it’s even louder!)

As the doors open, you enter the room and go to your “pod” as the previous riders are exiting, you are entering. The open space is not very large, as you move into your seat. Carry-on items are stored in a net in front on you, below the instrument panel. An overhead restraint bar is lowered over your chest and shoulders and then the screen and instrument panel is moved closer to you, so there’s only about a foot between you and the screen, which will be your “window to space.” Once the restraint is on and the screen “closed”, you cannot see the other people in the “pod” with you other than their reflection off the screen. You can barely see around the “wall”, but once the ride is in motion DO NOT lift your head, as it could make you dizzy and sick. Then, the side doors close, and you are ready for takeoff.

The screen “opens up” and you see clouds and the launching tower, as if you are in the top of the space shuttle. Then you see flames and feel the rumbling as the engines are started. Soon you are feeling the g-forces as you take off and head for the clouds…, which made me a little nauseous. They say the g-force is supposed to be stronger than that of the Rockin’ Roller coaster at MGM, but it didn’t feel like that to me. You burst out of the earth’s atmosphere, where you are supposed to feel like zero gravity. It felt like that a little, only because of the length of time you were blasting off, however, it would have been neat to feel more zero gravity. It was really cool to be “flying” through space. Our mission was to land on Mars. Through our “flight”, we were prompted to push the buttons, which lit up as they were telling you what you were pushing them for. Of course, for those that can’t release their hands from the restraint bar long enough to push them, it doesn’t affect the ride either way. They announce you are going to go into hyper-sleep which would be 3+ months on earth, but only feel like a few seconds in space, since the trip to Mars is so longer.

It gets a little jerky as you are dodging meteors in space, and when you are missing the landing pad and moving in and out of canyons on Mars, and when you finally land, part of the “earth” starts to fall out below you, which makes you think you are going to drop down into this cavern and continue… however, it is the end of the ride, as you come to a gentle rest. The ending was kind of lame, but by that time we were ready to get off! (Only because we had just eaten shortly before, and our stomachs were feeling a little queasy) When we got out of the “pod”, it almost felt like it does when you have been on roller-skates, and then start walking on the ground… your legs feel like they aren’t really there. It was a really neat experience.

For those who aren’t interested in trying out the ride, visit the merchandise store. There is a play area for kids to climb through tunnels, as well as what looked like an arcade, and another area where players are on teams to try and launch/land a space shuttle with the least amount of errors (or something like that – my head was spinning, and my stomach turning, so I didn’t hang around in there too long).

Now Epcot has another great attraction to offer. I would rate Mission: Space a 9.5. Kim Kauffman

*****

My family and I just got back from WDW and were lucky enough to ride Mission: Space at EPCOT.

All I can say is...WOW! If this ride doesn't give you the feeling of taking off into space on your way to Mars than nothing ever will! Parties of four sit in a simulator that is part of a centrifuge and each is assigned a task of pushing a button that lights up when instructed to by Gary Sinese (actor in Apollo 13 and Mission To Mars). You are either the commander, navigator, engineer, or pilot. Your team takes off from a "launch pad" and you are looking up at the clouds as you leave earth feeling all the "G" forces a real astronaut feels! To me it felt like a 300 pound gorilla was sitting on my chest! You go through dropping your rocket boosters and accelerating in a "slingshot" around the moon on your way to your destination Mars.

At one point during landing there is a mishap and all of you have to take hold of your flight stick and help guide yourself in. It was very exciting. If you get the chance to "preview" it make sure you do NOT lean your head forward or look side to side. If you do you will get very disoriented. It is not a ride for the faint of heart, either but I saw young and old taking the plunge. There is a height restriction but I can't remember if it is 48 or 51 inches. Friends of ours were visiting WDW at the same time and the mom got so sick on it she ended up in her hotel room the rest of the day! Our troop, however, came out of the ride VERY impressed AND educated about space flight.

After the ride you go through an area where you can play a sort of video space game and participate in another game where you get yourselves back to Earth (the ride only takes you TO Mars). Exiting that room will take you through the gift shop area, where my daughter bought a space mobile and I just had to have a tshirt proclaiming I was already on the ride!

If you get the chance to ride it during one of these chance events don't put it off! People came out of the building very excited. I saw many cheering, smiling faces. Leave it to Disney to not only excite us but educate us at the same time! Bonnie Bailey

*****

6/3-6/10 - Just by luck I was on the boat when another castmember was debating going on the test run that day, as he heard some people felt queasy or dizzy afterward. It was a short ride but great, and as long as you follow directions to lean back and look forward, it's an easier ride than Body Wars. You do feel the extra G's while shooting up the gantry, a realistically scary launch, and just a fun trip in space. Leslie Seibert

*****

Today when we were riding the monorail we noticed that there were people closer to the attraction. We went to explore. They had the plants gone and you could get right up to the building. We noticed there was a hustle and bustle about, as they were getting ready for something to happen.

We walked away to go ride Universe of Energy. Once we got off, we saw people walking up to the Mission Space entrance. What's this? Are they letting invite only in, how can we get in? Well it was a simple as walking up and going in. They were having a preview ride offering for anyone who happened to be in the area. No announcements, no hoopla.

I asked the employee out front if she could explain the ride (I guess now that it shouldn't be much of a secret anymore). she explained that it was like no other attraction or feeling. I asked how it compared to "cyber space mountain" at Disney Quest, which she replied "if you did Cyber Space Mountain as a 10 (highest scare level) this would be a 10++. She did admit to it being a centrifuge (which didn't make me feel good as I hate those kind of rides).

In the middle of the zero gravity wheel was the old Horizons logo!

I asked how it compared to the launch of Rock and Roller Coaster. She replied that this is much more extreme, as the g-force lasts for about 30-45 seconds, where Rock and Roller Coaster is about 3 seconds.

We proceeded into the briefing area where we watched a short film hosted by Gary Sinese. They did explain the attraction a little more and continued to state that if you are affected by motion sickness, dizziness, high blood pressure (yada yada yada) to by pass. They did warn that if you tried to lean forward or turn your head to the side "you will get dizzy". I figured I went this far so I may as well go through with it. There was an elderly lady and small child next to me in line, how bad can it really be?

We walk into our pre-launch area where we get our "assignments", I was responsible for putting us into sleep during the jump and extending the wings (woo hoo). Then the doors opened. The previous crew exited (confused on where to go, or just plain dizzy) and we proceeded to get in our vehicles, pulled down the lap bars, door closed and then we hear the countdown. "Clear to launch" was the last thing i remember hearing before I was screaming and slapping the ride vehicle (which I was uncontrollably doing to try to get it to stop). I am telling you, that first acceleration was the longest 30 seconds I ever felt. Then they slow you down and get you ready for the "slingshot around the moon" which seemed worse than the first launch. It felt as though they flipped us while accelerating. After a 3 second hyper sleep we entered Mars' atmosphere, started to land, which again was another series of convulsing acceleration. as expected with all Disney attractions, something goes wrong during the flight and we are asked to use our joysticks to land the vehical. We crash land, fake fall off a cliff and then it is over. whew.

I walked off, shaken and dizzy, but still alive. The attraction did seem a bit short and I don't really remember much of zero gravity feeling. My partner thought that it was too short and not extreme enough (especially if they want to compete with Universal). Nonetheless they have a good attraction on their hands.

*****

My son and I returned last nite from 10 days in WDW. We had the opportunity on Thursday the 12th to ride Mission Space. It was great. The simulator we and the others in our group were to launch from had technical problems so we were off loaded and after a 15 minute or so wait were loaded onto another simulator. You must not be claustrophobic. You are locked into a simulator and a control panel is locked down inches from your face. Each of the 4 members of your crew has a separate responsibility in the trip to Mars. You have a scene inches from your face thus allowing you to experience the feeling of space travel. The simulator spins like a centafuge thus you feel the G forces of space. I liked this ride where I do not like Star Wars. I don't know why but it did not upset my stomach. It did upset my 16 yr old son's stomach. We take ear plugs to Disney and they were quite helpful on this ride. I think it will likely be a once each visit ride rather than one you will get in line for many times. (Teri Henry, 6/2003)

*****

My son and daughter (age 17 and 24) were in the first group of non-Cast Members to ride Mission Space on June 8, 2003. All of the engineers, imaginers, and everyone who worked on the ride was there to “send them off”. They were very excited and most were taking pictures of the first space travelers. The ride creators made the trip a once in a lifetime experience-clapping, cheering, welcoming them “back to Earth” and generally having fun.

According to my son and daughter, the ride was unlike anything they have ever experienced, and they both have experienced many types of rides. This was after spending 2 days at Universal (which we seldom do….). It truly felt like a “take off”, with the visuals of space making it very realistic. Although it was a simulator, it didn’t seem like one. Even though they knew they were spinning it didn’t feel that way at all-or make them dizzy. It is important to look out straight through the windows! It was definitely a next generation ride, and the theming was terrific. Cory and Kristy Chevalier-children and Lynn and Paul-parents

*****

Cast Member Preview Based on Two Rides in Early June

A short preshow sets up the storyline. In Mission: Space, there is no pretext that you are actually taking a spaceflight. Rather, you are an astronaut-in-training about to go through a training exercise in a flight simulator.

Each vehicle seats four people, side to side. Once seated, you pull a restraint down over your shoulders and chest. The front wall of your vehicle (which has a control panel and video screen for each guest) moves toward you, stopping about twelve inches in front of your nose. The doors close. For the next few minutes, you will be in this close environment.

The Ride Experience: I don't want to give much away, but here's a short description. Your training mission is a flight to Mars. As you begin, the video screen in front of you becomes your window on everything outside. Your vehicle tilts back so that you are looking straight up into the sky. And you blast off. You fly beyond the earth's pull and experience weightlessness. Since it's a long flight to Mars, you are put into a deep sleep. You awake in time to land on Mars. (Amazingly, you feel as though you were asleep for only a few seconds, if at all.) There are a few challenges and some exciting moments as you land on Mars.

Cautions and Warnings: In the preshow, it is recommended you NOT ride if you suffer from claustrophobia or motion sickness. Also, it is strongly suggested that during the ride, you keep your head against the backrest, looking straight ahead; don't turn your head and don't look to either side. Apparently, turning your head increases the chances for motion sickness, but I did not test this myself.

Claustrophobia -- The ride vehicle is a small, enclosed space.

Motion sickness -- The ride is one based on movement. Some of the movements are a bit forceful, some are jerky, and some are quite smooth.

As you read my reactions, you should know I consider myself slightly more susceptible to motion sickness than the average person. After riding Mission Space once, I felt slightly queasy. I waited about thirty minutes before I tried a second ride, and again I felt slightly queasy.

For the sake of comparison: I have always found Star Tours movement to be forceful and jerky, and I never have any trouble with motion sickness. I found the smooth movements of Body Wars to be quite upsetting and never rode it a second time.

Large Size Folks -- The restraint is similar to Rock 'n' Roller Coaster. I'm a reasonably big person (6'+ and 260 pounds) and there wasn't even a hint of trouble pulling the restraint down. Also, unlike Primeval Whirl, the seats are wide enough for me.

Carry on items: Below the video screen is a storage bin for your carry on items. If you have an item too big for the bin (such as an umbrella or a backpack), a cast member will take it from you and have it waiting at the exit. Also, I had loose coin in a pants pocket when I got on the attraction. I had no loose coin when I exited.

Personal Opinion: This is a really good attraction. However, it's unfortunate that the best effect is right at the beginning. Given the basic premise, I don't know how it could be changed, but if only you could experience blast off at the end of the ride instead of the beginning.

Ride Cycle -- This ride loads like Dumbo, only on a larger scale. The entire attraction is brought to a stop to unload and load, then runs through the ride cycle.

The center of the building (where the ride actually exists) is a round room. Its exterior wall is a circle. Outside of the big round room is a hallway which follows the curve of the circle. On one side of the circle is a set of double doors which are the primary exit from the attraction. Evenly spaced around the remainder of the room are 5 smaller doors, which are used to enter the attraction from the hallway. (Imagine a donut. The hole of the donut is where you'll find the attraction. The hallway around the hole would be the donut itself.)

There are 4 people per capsule. Initially you line up similar to Tower of Terror: 4 people on number 1, four on number 2, and so on to four on number 10. There is an informational video on TV screens overhead.

Then twenty people (numbers 1 through 5) go through one door to turn left into the hallway, and the other twenty go through another door to turn right into the hallway (the donut) where there are again numbers on the floor. So the four people on number 1 again stop on number 1, the four on number 2 go to number 2, and so on.

Between each pair of numbers is a door into the center of the building (the donut hole). On each side of the door is a TV screen, where you are given more information. Then numbers 1 & 2 go through the same door, which leads to capsules 1 and 2. Numbers 3 and 4 go through another door, which leads to capsules 3 and 4, etc.

When the ride stops, you exit (I believe) between capsules 5 and 10, which are the "furthest" capsules when you board.

My rating: 8 on a scale of 10.